Community Edition

Name

Distinctive Features

Conditions

+1t Related

Vex: Fight-Flight-Freeze-Freakout

Backgrounds & Wises

Weapon Style

Spark (+1d)

Take Spark:

  • roll a disaster (grim cut by thorn)
  • introduce a tangle
  • resolve or move on from story arc
  • quarrel with an ally
  • ally changes bond with you

Bonds

Thread

Spend Thread:

Establish a character, setting, or scene detail within your vantage.

Doubtful details may require a story roll.

Vantage

Certain

it's on this sheet

Reasonable

it's implied

Doubtful

it's a stretch

Impossible

too far outside

Sorcerer

Trackers

Core Talent

Sorcery: You have spellcasting ability. You roll Presence to cast and your magic paths and techniques serve as touchstones. Your spells always carry risk and require a roll. You can push yourself to cast a potent spell. When casting, rolling two or more 1s (thorns included) triggers a magical twist. Choose any 4 Magic Paths and Techniques (at least 1 of each) and how your twists manifest below, or talk to the GM to make your own.

Magical twists: wild surge (2d story roll for effect) - take vex - curse (+1 suspense).

Magic paths: blood - decay - flame - frost - lux - shadow - stone - tempest.

Techniques: attack - create - defend - enhance - hinder - influence - transform - traverse.

[Growth: At levels 2, 4, and 6, gain +1 new magic path or technique.]

Path Talents

Eldritch Growth: Intense magic has twisted your body. You gain a permanent physical feature like metal-rending claws, fiery breath, or venomous fangs.

Maelstrom: You open yourself fully to the maelstrom of raw magic. When you cast a potent spell, 5s count as 6s, but 4s count as 1s. When rolling two or more 1s (including these 4s), you trigger a magical twist, as Sorcery.

Magic Sense: You always notice magical effects near you, and take +1d when you disrupt them. Given time, you can discern their details (ask 2 questions).

Metamagic: Twice per session, you can alter your magic as it flows through you, modifying the effect or casting by giving it an extra touchstone: controlled - distant - intense - lasting - subtle - quick.

Uses

Spelleater: Each session, you have a 2d Spelleater resource pool. When you suffer from magic, you can roll the pool to ignore the effect. When the pool drops to 0d, your next action is potent.

Pool

Wisps: Two small magical motes float around you. Give them 2 traits such as: annoying - melancholic - mesmerizing - petty - troublesome - whimsical. You can sacrifice one to have it act independently, making a story roll if needed. They return each session.

Wisps

Wrath: When a nearby ally takes harm or is dropped, you take +1d and potency on your next spell, if you immediately lash out.

Traits

2 you are & 1 you're not

Desires

2 you want & 1 you don't

Story Arcs