Community Edition

Name

Distinctive Features

Conditions

+1t Related

Vex: Fight-Flight-Freeze-Freakout

Backgrounds & Wises

Weapon Style

Spark (+1d)

Take Spark:

  • roll a disaster (grim cut by thorn)
  • introduce a tangle
  • resolve or move on from story arc
  • quarrel with an ally
  • ally changes bond with you

Bonds

Thread

Spend Thread:

Establish a character, setting, or scene detail within your vantage.

Doubtful details may require a story roll.

Vantage

Certain

it's on this sheet

Reasonable

it's implied

Doubtful

it's a stretch

Impossible

too far outside

Swashbuckler

Trackers

Core Talent

Panache: You wield the spotlight as well as any blade, allowing great feats of charm and skill. Each scene, you have 2 panache to fuel your derring-do. Before making a roll, you can spend panache, removing that many thorns. If you remove all thorns, they become panache dice instead, increasing the final result level on a 7 or 8. When one of your rolls is cut by a thorn, you gain 1 panache (ignoring your max).

Quick Wit: Once per session, you can interrupt an impact move with a: humorous quip - quick flourish - timely distraction.

[Growth: At levels 2, 4, and 6, gain +1 panache per scene.]

Path Talents

Audacity: When you act with pure reckless abandon, 5s count as 6s, but 4s count as 1s on a follow-up. Regardless of the outcome, those around you are briefly struck by: awe - bewilderment - panic - excitement.

Fancy Footwork: On a perfect when you fight to setup an advantage or otherwise improve your positioning, you can roll a related task pool by: seizing an opening - unnerving your foe.

Improvise: Once per session, you can describe your creative use of your surroundings to take +1d. These improvised weapons and tools often stretch the bounds of reality with their use. You can push yourself to do it again.

Use

Lucky: Each session you have a 1d Luck pool. You can roll it as a bonus die after any roll you make and story rolls related to you. On a grim, take spark.

Use

Natural Moxie: Choose two skills from the Expertise talent (pg. 67). Take +1d when using these skills. [Prohibited: Rogue]

Provoke: Once per session, through insult, boast, or challenge, you can goad the GM into spending suspense on an impact move targeting only you. You take +1d on the defense roll, and on a perfect, they: are compelled to keep lashing out - leave an opening - are utterly embarrassed.

Use

The Legend Of...: Many recognize you as a hero, others as a cad and ne'er-do-well. Track tales of your exploits with campaign pools. When you play into it by: leaving a calling card - saying your catchphrase in a dramatic moment - indulging a fan, take spark.

Traits

2 you are & 1 you're not

Desires

2 you want & 1 you don't

Story Arcs