Community Edition

Name

Distinctive Features

Conditions

+1t Related

Vex: Fight-Flight-Freeze-Freakout

Backgrounds & Wises

Weapon Style

Spark (+1d)

Take Spark:

  • roll a disaster (grim cut by thorn)
  • introduce a tangle
  • resolve or move on from story arc
  • quarrel with an ally
  • ally changes bond with you

Bonds

Thread

Spend Thread:

Establish a character, setting, or scene detail within your vantage.

Doubtful details may require a story roll.

Vantage

Certain

it's on this sheet

Reasonable

it's implied

Doubtful

it's a stretch

Impossible

too far outside

Artificer

Trackers

Core Talent

Ingenuity: You harness the power of creativity. You know 6 touchstones from the arcana crucibles, and have created 2 major arcana using them. Anyone can use them with the most relevant stat (as arcana), though it always carries risk for those other than you. Given time, you can: rebuild them using any other touchstones you know - pull off a potent feat of mechanical ingenuity. You can push yourself to do it on the spot.

Engineer: Take +1d at creating, repairing, or destroying mechanisms and arcana. You can also deconstruct arcana to learn their touchstones, destroying them in the process.

[Growth: At levels 2, 4, and 6, gain +1 major arcana and +2 learned touchstones.]

Path Talents

Animate Objects: Given time, you can bestow a semblance of life into objects, giving them a 2d Animated power pool. They can only act within their nature or with simple one-word commands. They can roll 1d of their power pool to assist you. You can reliably command up to three of these at a time, with others following their nature.

Animated

Artificial Parts: You have enhanced replacement body parts. Choose 3 benefits for them: built-in weapon - detachable - independent - keen sense - storage - strong. Each perk can be activated once per session to take +1d on a related roll. They also have a drawback: noisy - horrifying - unreliable - power source.

Grenades: Each session, you have a 3d Grenades resource pool. You have access to the following bombs: entangle - force - fiery - gravity - obscuring - stun. These grenades affect multiple targets or an area.

Grenades

Magnum Opus: You're in the process of creating a mythic arcana. It has a 6d power pool as normal, but before each session, roll 3 random touchstones. Each time, you can choose 1 touchstone to lock in, never rolling for it again.

Mischief Maker: You can overload arcana to create a potent effect with it. Make a 2d story roll as the magic goes haywire. Add +1t to the story roll each time you use this, clearing them each session.

Mischief

Trap Making: Given time, you can set potent traps, with an effect based on the style: blade - collapse - entangle - fire - poison - alarm. Push yourself to deploy a trap on the spot. On a perfect when triggered, take spark.

Wandslinger: You have a specialized wand and can use it to fire the following bolts of magic using Wits: acid burst - force blast - ice shard - inferno bolt - static charge - stun beam. Once per session, you can cause a secondary effect (as a critical) related to the type.

Use

Traits

2 you are & 1 you're not

Desires

2 you want & 1 you don't

Story Arcs