Community Edition

Name

Distinctive Features

Conditions

+1t Related

Vex: Fight-Flight-Freeze-Freakout

Backgrounds & Wises

Weapon Style

Spark (+1d)

Take Spark:

  • roll a disaster (grim cut by thorn)
  • introduce a tangle
  • resolve or move on from story arc
  • quarrel with an ally
  • ally changes bond with you

Bonds

Thread

Spend Thread:

Establish a character, setting, or scene detail within your vantage.

Doubtful details may require a story roll.

Vantage

Certain

it's on this sheet

Reasonable

it's implied

Doubtful

it's a stretch

Impossible

too far outside

Bard

Trackers

Core Talent

Inspiration: Each session, you have 3 inspiration you can use to bolster the spirits of those around you, and influence your foes.

You can spend inspiration to: increase an ally's die result by 1 (3→4) - calm or intensify a vex response - clear a mark from an ally.

You can also spend inspiration and roll Presence to: pull off a potent feat of emotional influence - interrupt an impact move - clear rattled from an ally.

[Growth: At levels 2, 4, and 6, gain +1 inspiration per session.]

Path Talents

Bardic Lore: You gain any 3 wises and 1 extra thread per session. You take +1d on any story rolls pertaining to what you know or story details you add.

Thread

Dynamic Entrance: You can always appear in a scene exactly where and when you want, limited only by your physical capabilities. Make a 3d story roll to describe your entrance and its effect.

Folk Hero: You can spend inspiration and spark interchangeably. If your spark die comes up as a 6, you regain it. Tales of your heroism are told throughout the area; track their spread with campaign pools.

Forked Tongue: When given time, you can tell potent lies. You can push yourself to do it on the spot.

Friendly Face: In any new town or district of a city you go to, you can always: know someone useful - quickly make a friend - be recognized by a fan. They'll gladly do you a reasonable favor. Take spark if you promise to pay them back.

Jack of All Trades: You take +1d on montage rolls and have a 3d power pool to represent the smattering of knowledge from your travels.

Jack

Wordplay: On a perfect defense roll when the situation allows for verbal quips, you make them: embarrass themself - let a secret slip - focus on or lose track of you. Once per session, you can goad the GM into spending suspense on conversation.

Use

Traits

2 you are & 1 you're not

Desires

2 you want & 1 you don't

Story Arcs