Community Edition

Name

Distinctive Features

Conditions

+1t Related

Vex: Fight-Flight-Freeze-Freakout

Backgrounds & Wises

Weapon Style

Spark (+1d)

Take Spark:

  • roll a disaster (grim cut by thorn)
  • introduce a tangle
  • resolve or move on from story arc
  • quarrel with an ally
  • ally changes bond with you

Bonds

Thread

Spend Thread:

Establish a character, setting, or scene detail within your vantage.

Doubtful details may require a story roll.

Vantage

Certain

it's on this sheet

Reasonable

it's implied

Doubtful

it's a stretch

Impossible

too far outside

Paladin

Trackers

Core Talent

Oathsworn: You draw power from your three tenets. When you add a thorn from bloodied, rattled, or desperate, you also take +1d. Each session, you have 3 smite. When acting with total conviction, spend it 1-for-1 to drop dice from a task pool after rolling it.

Affirmation: Before each session, state your tenets and discuss how they came up last session. Give spark to one player who joined a scene involving your tenets. Take 1 less smite for each tenet in violation.

[Growth: At levels 2, 4, and 6, gain +1 smite per session.]

Path Talents

Aegis: You take +1d when making a defense roll to protect yourself from physical harm. On a perfect, you can also: keep their attention on you - rekindle hope in an ally - inspire action in a bystander.

Authority: Your presence fills the air with authority. The GM judges an NPC's response, or you can spend thread to set it: admiration - obedience - respect - defiance. You can push yourself to pull off a potent feat of righteous command.

Challenge: Once per session you can challenge a foe, taking +1d on all rolls against them, but give them 1 suspense. If they do anything besides confront you, you can interrupt it. The challenge ends if an ally engages your foe, or your interrupt result is less than a perfect. You can push yourself to do it again.

Use

Dauntless: Take spark when your roll is cut. Take +1d on story rolls if dropped. On a perfect, ignore it.

Divine Blessing: You have spellcasting as the Channel Divinity talent. Detail your god and choose 1 rite, a 4d power pool (per session). You can drop 1d and roll the pool to cast a potent spell. [Prohibited: Cleric]

Guardian: Take +1d when you assist on a defense roll. You can also make a defense roll for an ally when they would be affected by an impact move, or push yourself to defend multiple nearby allies from a single attack.

Rebuke: When the GM spends suspense to prompt an impact move, you take +1d on any follow-up action against the source. On a critical, take spark.

Tenets: mark if in violation. Slash for light, fill for heavy.

Traits

2 you are & 1 you're not

Desires

2 you want & 1 you don't

Story Arcs