Community Edition

Name

Distinctive Features

Conditions

+1t Related

Vex: Fight-Flight-Freeze-Freakout

Backgrounds & Wises

Weapon Style

Spark (+1d)

Take Spark:

  • roll a disaster (grim cut by thorn)
  • introduce a tangle
  • resolve or move on from story arc
  • quarrel with an ally
  • ally changes bond with you

Bonds

Thread

Spend Thread:

Establish a character, setting, or scene detail within your vantage.

Doubtful details may require a story roll.

Vantage

Certain

it's on this sheet

Reasonable

it's implied

Doubtful

it's a stretch

Impossible

too far outside

Psion

Trackers

Core Talent

Awakened Mind: You have spellcasting ability. Choose two bastions below which act as the touchstone for your psionic magic. You can cast spells using Wits, and can make them potent by adding instability, eventually adding increasing thorns to your future spellcasting rolls.

You can't cast potent spells once adding +2t from instability. Thorns from instability can't be ignored and reset at the beginning of each session. You gain more slots that don't add instability with growth.

[Growth: At levels 3 and 6, gain +1 instability slot at 0d, and +1 bastion.]

Path Talents

Echo: Once per session, you can create a duplicate as a 3d power pool. It is a second version of you, acting as you with shared knowledge, ability, and resources. You can drop 1d of its pool to have it: assist you - trade places with you.

Use

Foresight: You can catch small glimpses of the future. Once per session, you can describe a brief course of action while in a calm situation, and the GM will tell you the result. If there's risk, make a montage roll to see how it would play out. Afterward, you can decide whether to take the action.

Use

Mind Blast: On a critical on a bastion roll, you don't add instability, instead clearing one. This causes mental collateral damage around you: confusion - hallucinations - headaches - panic. One time only, you can make this a ritual-level effect, affecting all within miles.

Psychic Warrior: You're able to turn your psychic volatility against others. You can create weapons made from pure willpower, using them with Wits. You take +1d to follow up with them when you: take vex - increase your instability level.

Reader: You gain 1 thread per session and can spend thread when you first meet someone to know their foremost surface thought - they are like an open book to you. If you follow-up on it, it counts as a setup.

Thread

Tumultuous Mind: Your fractured mind bleeds into the consciousness of others. The GM judges an NPC's response, or you can spend thread to set it: agitated - confused - paranoid - forgetful. Once per session, when you would take vex, a nearby creature must take it instead.

Goad Vex

Shift Form: Each session, you have a 2d Shifter resource pool. You can roll the pool to alter your features and form, though you keep the same basic shape.

Shift

Traits

2 you are & 1 you're not

Desires

2 you want & 1 you don't

Story Arcs