Community Edition

Name

Distinctive Features

Conditions

+1t Related

Vex: Fight-Flight-Freeze-Freakout

Backgrounds & Wises

Weapon Style

Spark (+1d)

Take Spark:

  • roll a disaster (grim cut by thorn)
  • introduce a tangle
  • resolve or move on from story arc
  • quarrel with an ally
  • ally changes bond with you

Bonds

Thread

Spend Thread:

Establish a character, setting, or scene detail within your vantage.

Doubtful details may require a story roll.

Vantage

Certain

it's on this sheet

Reasonable

it's implied

Doubtful

it's a stretch

Impossible

too far outside

Ranger

Trackers

Core Talent

Quarry: Twice per session, you can designate a target as your Quarry - the focus of your hunt. Until the end of the session, you have a 2d Quarry pool rolled as bonus dice to research or locate them, and when anyone attacks or defends against them. When a Quarry die rolls a '6', that PC takes spark.

Prowler: You take +1d when using stealth, traversal, and traps in familiar terrain.

[Growth: At levels 3 and 6, gain +1d Quarry pool.]

Path Talents

Animal Companion: You're accompanied by a fiercely loyal animal. Each PC adds a reciprocal bond with it. Choose 3 tricks and 2 flaws. You roll 3d for its tricks and 1d otherwise. It has only two damage boxes, marked (for any mark) and hurt (for any harm). It can always exit a scene when hurt. If lost, you can bond with a new animal.

Tricks: distract - fight - guard - perform - rescue - retrieve - scout - search - track - warn.

Flaws: aggressive - clumsy - grumpy - insatiable - jumpy - noisy - overprotective - scary - unruly.

Mark
Hurt

Keen Senses: Your senses are twice as sharp as normal. You can pull off potent feats of tracking and you always notice the presence of living creatures near you, though details are unclear.

Relentless: You can pull off potent feats of traversal and can always move at full speed, unhindered by what's in your way.

Scout Ahead: You gain 1 thread per session and can spend thread to flashback to scouting ahead and: sabotage something - set a trap - survey the area (ask 2 questions) - take out a danger - set up an interrupt. Make a 3d montage roll. The GM always takes suspense in place of an impact move.

Thread

Seasoned Hunter: You can push yourself to tell your allies to Look Out! and goad the GM into spending suspense on a move you declare to attack your party. Anyone involved takes +1d on a defense roll and follow-up action rolls.

Sharpshooter: When given time, you can pull off potent feats of ranged precision. You can push yourself to do it on the spot.

Trophies: When you play a key part in slaying a powerful monster, you can take a trophy from it. This acts as a major expendable arcana. Use the monster's name, ability, and a function as the touchstones. You also gain 1 major expendable arcana - detail it.

Traits

2 you are & 1 you're not

Desires

2 you want & 1 you don't

Story Arcs